3.5 Super Tuesday
Spell - Magical Regeneration - LVL4
Level: Sor/Wiz 4
Components: V, S, M (a drop of crimson death)
Casting Time: 1 full round action
Target: any one creature
Duration: 1 round per caster level
Saving Throw: Will (special)
Spell Resistance: No
This spell endows its recipient with a special form of regeneration. Every time a spell takes effect or is cast within 50 feet of the enspelled being Magical Regeneration takes effect. The enspelled being must make a will save (DC10+spell level), if the will save is successful, the cast spell is absorbed and powers regeneration. If the will save fails then the cast spell is unaffected. The enspelled being receives 1d4 hp per level of the spell absorbed instantly. A spell absorbed by magical regeneration does not take effect. Magical Regeneration ends prematurely when the recipient has full hit points. Magical regeneration also targets spells cast by the caster for absorption. The caster may deliberately fail a Will Save allowing his magic to take effect, despite the Magical Regeneration.
The spell component for this spell is a drop of fluid gathered from the mist of a Crimson Mist monster, it is consumed in the casting of this spell.