3.5 Super Tuesday
Spell - Faerie Flames - LVL4
Level: Cleric 4 (Elven Pantheon)
Components: VSF (a crystal prism worth 100gp+)
Casting Time: standard action
Target: 20ft radius spread
Duration: 1 round per level
Saving Throw: Reflex Negates
Spell Resistance: Yes
The caster calls forth a 20ft spread of faerie fire that covers all creatures and objects in the dancing multicolored fire. Unlike the faerie fire spell, these flames burn with holy purpose. The flames deal 1d4 fire damage and 1d4 holy damage per round to those who fail a Reflex save to avoid contact with the flames. The flames cannot be put out with water, nor by smothering. A dispel magic spell, or extinguish flame spell will end the faerie flames early. Any creature or object that touches the faerie flames, or a creature or object that is the subject of the faerie flames must make a reflex save or have the faerie flames jump and spread onto them.
The divine focus for this spell is a crystal prism worth 100gp or more. It is consumed in the casting.