Tag: Spell

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  • UncleBenny's Expanded Spell List

    This expanded spell list attempts to list spells alphabetically, grouped by Level. Arcane, Divine, and Nature spells are all mixed together. Certain spells may be listed only on the GM Only screen, if critical to game play. Spells listed here are NOT …

  • Spell - Change Lock - LVL1

    Change Lock (Sorc 1, Wiz 1, Bard 1, Cleric 2) Transmutation (chaos) (thieves) Components: v,s Casting Time: full round action Range: touch Target: 1 lock/keyhole Duration: 1 hour/ level Saving Throw: none Spell Resistance: none This spell uses …

  • Spell - Centaur's Spear - LVL1

    Centaur’s Spear (Ranger 1, Druid 1, Wiz 1, Sorc 1, Bard 1) Transmutation, enchantment (war) Components: V, S, M (1 staff, javelin or spear) Casting Time: standard action Range: close Target: 1 creature Duration: 1 round Saving Throw: none Spell …

  • Spell - Colors of the Chameleon - LVL1

    Colors of the Chameleon (Wiz 1, Sorc 1, Druid 1, Bard 1) Enchantment, Transmutation (nature) Components: V, S, M (chameleon skin/scales) Casting Time: standard action Range: touch Target: 1 individual Duration: 1 turn per level Saving Throw: NA …

  • Spell - Consuming Sparkler - LVL1

    Consuming Sparkler Transmutation, Evocation Level: 1 Components: V,S, M (metal object) Casting Time: 1 standard action Range: close Target: 1 metal item per level Duration: 1 rounds per caster level Saving Throw: none Spell Resistance: none …

  • Spell - Energy Ray - LVL1

    Energy Ray (Wiz 1, Sorc 1) Evocation Components: V, S Casting Time: standard action Range: close Target: ranged touch attack Duration: 1 round Saving Throw: none Spell Resistance: yes Upon the completion of this spell, the wizard unleashes a …

  • Spell - Firecracker - LVL1

    Firecracker (evocation)Level: Components: VSM (hairs from a black cat) Casting Time: 1 standard action Range: medium Target: 10ft radius Duration: 1 round per level (max 10) Saving Throw: None Spell Resistance: None By casting this spell the …

  • Spell - Fireflare - LVL1

    Fireflare Level: 1 Components: V,S Casting Time: 1 action Range: Close 30ft (+5ft per caster level) Target: Any (area of effect is 20’radius) Duration: 1 round per level Saving Throw: none Spell Resistance: none Casting this spell brings into …

  • Spell - Flame Spider - LVL1

    Flame Spider (Wiz 1, Sorc 1, Cleric 1, Druid 1) Conjuration Components: V, S, M (burning charcoal, embers) Casting Time: standard action Range: close Target: - Duration: 3d4 rounds Saving Throw: - Spell Resistance:- This spell conjures minor …

  • Spell - Icicle Attack - LVL1

    Icicle Attack (Wiz 1, Sorc 1, Cleric 1) conjuring, summoning, transmutation (ice / cold) Components: V, S Casting Time: standard action Range: close Target: 1 individual (5x5 square) per level Duration: ice lasts until melted Saving Throw: reflex …

  • Spell - Icicle Strike - LVL1

    Icicle Strike (Wiz 1, Sorc 1) conjuring, summoning, evocation Components: V, S, M (a drop of water) Casting Time: standard action Range: close Target: 1 target Duration: ice lasts until melted, instantaneous Saving Throw: none Spell Resistance: …

  • Spell - Monkey Paw - LVL1

    Monkey Paw (Wiz 1, Sorc 1, Bard 1) enchantment Components: V, S, M (monkey’s paw) Casting Time: standard action Range: touch Target: 1 person Duration: 5 rounds per level Saving Throw: - Spell Resistance: normal This spell imbues the …

  • Spell - Sapping Strike - LVL1

    Sapping Strike (Wiz 1, Sorc 1, Assassin 1) Necromatic (death) Components: V, S Casting Time: +6 to init Range: caster Target: touch attack Spell Duration: 1d4 rounds, +1 round per level Effect Duration: Permanent Saving Throw: Will Spell …

  • Spell - Thousand Paper Cuts - LVL1

    Thousand Paper Cuts Transmutation Level: Wiz 1 Components: S, M Casting Time: standard action Range: close Target: one creature per 4 caster levels (minimum 1) Duration: instantaneous Saving Throw: No Spell Resistance: Yes This spell brings …

  • Spell - Angelic Blessing - LVL2

    Angelic Blessing (Cleric 2) (war) (protection) (good) (sun) Components: V, S, M (50gp diamond) Casting Time: standard action Range: close Target: one creature per level Duration: 1d6+1round per level Saving Throw: Will (negates) Spell Resistance: …

  • Spell - Beguiling Barrus - LVL2

    Beguiling Barrus Enchantment / Charm Level: Wiz 2 Components: V, S Casting Time: standard action Range: close Target: 1 individual per level Duration: instantaneous Saving Throw: Will Spell Resistance: Yes By casting this spell the wizard …

  • Spell - Blast of Frost - LVL2

    Blast of Frost evocation (Ice/Cold) Level: Wiz 2 Components: V, S Casting Time: standard action Range: caster Target: one 5x5 square (one target) Duration: instantaneous Saving Throw: Fort for ½, Fort for dexerity damage Spell Resistance: No …

  • Spell - Burn Out - LVL2

    Burn Out Conjuration (summoning) (fire), (war) Level: Sor/Wiz 2, Cleric 3, Bard 4 Components: V, S, M (alchemical fire oil) Casting Time: 1 action Range: 1d6+2ft/lvl Target: any one creature, object or area per 3 levels Duration: 4 rounds Saving …

  • Spell - Cloud of Flies - LVL2

    Cloud of Flies Conjuration (summoning) (animal), (destruction) Level: Sor/Wiz 2, Cleric 2, Components: V, S, M (vinegar) Casting Time: 1 action Range: medium Area of Effect: one 10ft cube per level Duration: 1d6rounds +1round per level of caster …

  • Spell - Blessing of Mars - LVL2

    Blessing of Mars Level: Cleric 2 (Roman, War) Components: VSM (a sacrificed bull) Casting Time: full round action Range: caster Target: 50 people or less Duration: 1 day Saving Throw: NA Spell Resistance: NA With this spell, a Roman priest …

  • Spell - Burning Bush - LVL2

    Burning Bush Level: Cleric 2 (Christianity, Judaism, Divination) Components: VSM (a twig of Creosote wood) Casting Time: standard action Range: caster Target: caster Duration: 1 round Saving Throw: NA Spell Resistance: NA Casting this spell …

  • Spell - Eagle of Apollo - Eagle of Horus - LVL1

    Eagle of Apollo / Eagle of Horus Level: Cleric 1 (Greek, Animal, Air) / (Egyptian, Animal, Air) Components: VS Casting Time: full round action Range: Line of sight Target: 1 eagle Duration: 1 hour per caster level Saving Throw: Will negates Spell …

  • Spell - Barrus Shield - LVL2

    Barrus shield Abjuration (protection) Level: Wiz 2 Components: V, S, M (50 gp garnet) Casting Time: standard action Range: caster Target: 1 target Duration: 1 minute per level Saving Throw: NA Spell Resistance: NA (yes) The Barrus Shield …

  • Spell - Cast The Second Stone - LVL1

    Cast The Second Stone Level: Cleric 1 (Protection, Christianity) Components: VSM (a stone) Casting Time: standard action Range: close Target: caster Duration: instantaneous Saving Throw: NA Spell Resistance: NA As part of casting this spell, …

  • Spell - Weight Of The Cross - LVL1

    Weight of the Cross Level: Cleric 1 (Christianity, good) Components: VS Casting Time: standard action Range: close Target: 20ft radius Duration: 1 minute per level Saving Throw: NA Spell Resistance: NA By completing this spell, the caster …

  • Spell - Lies of the Believer - LVL2

    Lies of the Believer Level: Cleric 2 (Satanism, evil, trickery) Components: V Casting Time: swift action Range: caster Target: caster Duration: instantaneous Saving Throw: NA Spell Resistance: NA As a swift action, part of a full round action, …

  • Spell - Shadow Serpent of Set - LVL2

    Shadow Serpent of Set Level: Cleric 2 (Egyptian, Evil, Darkness, Animal, Trickery) Components: VSF (a dark hole) Casting Time: standard action Range: caster Target: caster Duration: 1 round per caster level Saving Throw: NA Spell Resistance: NA …

  • Spell - Wolves of Neptune - LVL2

    Wolves of Neptune Level: Cleric 2 (Greek, Water, Animal) Components: VSM (a piece of meat) Casting Time: 1d4+1 rounds Range: medium Target: 1 shark per 3 caster levels Duration: 1 round per caster level Saving Throw: NA Spell Resistance: NA …

  • Spell - Test of Neptune - LVL3

    Test of Neptune Level: Cleric 3 (Greek, Water) Components: VS Casting Time: standard action Range: medium Target: 1 target per caster level (must be in an ocean or sea) Duration: 1 round per caster level Saving Throw: special* Spell Resistance: …

  • Spell - Seize Vermin - LVL3

    Seize Vermin Level: Cleric 3 (Satanism, animal, evil) Components: VSM (a piece of rotten flesh) Casting Time: a standard action Range: medium Target: 100ft radius Duration: instantaneous Saving Throw: NA (caster must save or negate spell) Spell …

  • Spell - Lie of Truth - LVL3

    Lie of Truth Level: Cleric 3 (Satanism, evil, trickery), Wizard 3 (enchantment) Components: V Casting Time: a standard action Range: close Target: single target Duration: 1 round per caster level Saving Throw: Will negates Spell Resistance: Yes …

  • Spell - Luck of the Bargain - LVL1

    Luck of the Bargain Level: Cleric 1 (Satanism, Evil, Luck) Components: VSM (1gp) Casting Time: a swift action Range: caster Target: caster Duration: instantaneous Saving Throw: NA Spell Resistance: NA The caster make a implicit bargain with …

  • Spell - Munkar's Faithful - LVL3

    Munkar’s Faithful Level: Cleric 3 (Islam, protection, undead) Components: VSF (holy symbol) Casting Time: full round action Range: close Target: 1 corpse per 3 caster levels Duration: 1 round per caster level Saving Throw: NA Spell Resistance: NA …

  • Spell - Shroud of Munkar - LVL1

    Shroud of Munkar Level: Cleric 1 (Islam, Undead) Components: VSM (a black linen shroud) Casting Time: standard action Range: caster Target: caster or willing touched Duration: 1 minute per level Saving Throw: NA Spell Resistance: NA The caster …

  • Spell - Melancholy of Cassiel - LVL3

    Melancholy of Cassiel Level: Cleric 3 (Christianity, Judaism, Good) Components: VSF (holy symbol) Casting Time: standard action Range: medium Target: 100x100 Duration: 1 round per caster level Saving Throw: Will negates (each round) Spell …

  • Spell - Voice of the Prophet - LVL3

    Voice of the Prophet Level: Cleric 3 (Islam) Components: VSF (holy symbol) Casting Time: full round action Range: caster Target: caster Duration: 1 round per level Saving Throw: NA Spell Resistance: NA By invoking the spell, Voice of the …

  • Spell - Finger of the Prophet - LVL2

    Finger of the Prophet Level: Cleric 2 (Islam) Components: VS Casting Time: standard action Range: close Target: single creature in view Duration: 1 round per caster level Saving Throw: NA Spell Resistance: NA With this spell, the caster points …

  • Spell - Sear of the Sahara - LVL 4

    Sear of the Sahara Level: Cleric 4 (air, fire, desert, Islam) Components: VSM (a handful of Sahara sand thrown into the wind) Casting Time: standard action Range: medium Target: 500x500 area Duration: 1 round per 3 caster levels Saving Throw: …

  • Spell - Whisper of the Prophet - LVL1

    Whisper of the Prophet Level: Cleric 1 (Islam, All) Components: VS Casting Time: standard action Range: caster Target: 20ft radius Duration: instantaneous Saving Throw: NA Spell Resistance: NA Upon casting this spell, the caster issues a …

  • Spell - Conjure Creature Comforts - LVL2

    Conjure Creature Comforts Enchantment, Conjuring, Summoning (travel) Level: Wiz 2 Components: V, S, M (100 gp jewel) Casting Time: 3 rounds Range: touch Target: 5 square feet per level Duration: 1 hour per level Saving Throw: NA Spell Resistance …

  • Spell - Conjure Mephit - LVL2

    Conjure Mephit Conjuration Level: Wiz 2, Cleric 2 Components: V, S, M (50gp gem) Casting Time: 3 rounds Range: 10 Target: summons 1 creature (mephit) Duration: 1 turn per level Saving Throw: NA Spell Resistance: NA This spell allows the cast …

  • Spell - Defining Draw - LVl2

    Defiling Draw Necromancy Level: Wiz 2 Components: V, S, M (obsidian chip, foliage) Casting Time: 1 round Range: caster Target: 1’ radius per level of the caster Duration: instantaneous Saving Throw: NA Spell Resistance: NA When the caster …

  • Spell - Chaosdrain Curse - LVL2

    Chaosdrain Curse Enchantment Level: Wizard 2 Components: V, S, M (a dead fish) Casting Time: standard action Range: close Target: a single creature Duration: 1 round per caster level Saving Throw: Will negates each effects (only) each round …

  • Spell - Energy Marbles - LVL2

    Energy Marbles Evocation Level: Wiz 2 Components: V, S Casting Time: 1 round Range: close (ranged touch attack) Target: 1 target Duration: 1 round Saving Throw: No Spell Resistance: yes This spell allows the caster to create and hurl 1 small …

  • Spell - Flareball - LVL2

    Flareball (evocation) Level: wiz 2 Components: V,S,F (brass tube) Casting Time: 1 action Range: medium Target: special Duration: 1 round per caster level Saving Throw: Fort Spell Resistance: none This spell creates a small ball of light …

  • Spell - Force Ripple - LVL2

    Force Ripple Evocation Level: Wiz 2 Components: V, S, M (50gp topaz) Casting Time: +3 to init Range: caster Target: caster Duration: instantaneous Saving Throw: Reflex (or be knocked prone) Spell Resistance: Yes This spell creates an …

  • Spell - Enchantment of Rage- LVL2

    Enchantment of Rage Enchantment Level: Wiz 2, Druid 2 (Nature, Paganism) Components: V, S, M (blood) Casting Time: 1 round Range: touch Target: 1 creature per level Duration: 1 day Saving Throw: NA (will) Spell Resistance: NA (yes) This …

  • Spell - Goblin Chaser - LVL2

    Goblin Chaser (evocation) Level: Wiz 2 Components: V,S, F (silver whistle) Casting Time: 1 action Range: medium Target: 1 target (5x5 square) Duration: 1 round Saving Throw: reflex Spell Resistance: none This spell sends a 3’ diameter ball …

  • Spell - Karma - LVL2

    Karma Level: cleric 2 (Hinduism, Satanism, Luck) Components: V, S Casting Time: 1 action Range: medium Target: any one creature Duration: instantaneous, or 1 round per level Saving Throw: No Spell Resistance: yes This spell invokes Karma …

  • Spell - Mecanoi Ice Shield - LVL2

    Mecanoi Ice Shield Abjuration, Ice (COLD) Level: Sor/Wiz 2 Components: V, S, M (a chunk of ice) Casting Time: 1 action Range: caster Target: caster Duration: 10 round Saving Throw: NA Spell Resistance: NA This spell is a powerful defense that …

  • Spell - Rust Cloud - LVL2

    Rust Cloud Transmutation Level: Wiz 2 Components: V, S, M (rust monster antenna) Casting Time: 1 round Range: close Target: 20’x20’ square Duration: 1 round per 3 caster levels Saving Throw: Special Spell Resistance: no This spell brings a …

  • Spell - Sense - LVL2

    Sense Divination (knowledge) (All) Level: Wiz 2, Druid 2, Cleric 2, Bard 2 Components: V, S Casting Time: 1 round Range: caster Target: caster Duration: 1 round per level Saving Throw: Will Spell Resistance: Yes This spell empowers the …

  • Spell - Slush Balls - LVL2

    Slush Balls Conjuration (summoning), Evocation Level: Sor/Wiz 2 Components: V, S, M (handful of snow) Casting Time: 1 action Range: caster Target: any number of targets (max 1 per caster level) Duration: 1 round Saving Throw: No Spell Resistance …

  • Spell - Spark Fountain - LVL2

    Spark Fountain (evocation) Level: Wiz 2 Components: V,S,M (a magnesium cone) Casting Time: 1 standard action Range: medium Target: 20’ radius, one location per 3 caster levels Duration: 1 round per level Saving Throw: reflex Spell Resistance: …

  • Spell - Vengeance of Xola - LVL2

    Vengeance of Xola Transmutation, (Babylonian, war) Level: Sor/Wiz 2, Cleric 2, Bard 2 Components: V, S Casting Time: 1 action Range: caster Target: caster Duration: 10 rounds Saving Throw: No Spell Resistance: No This spell uses magical …

  • Spell - Weight of Years - LVL2

    Weight of Time Necromancy, (Greek, Roman, Babylonian, Egyptian, Paganism, Death, Curse) Level: Wizard 2, Cleric 2 Components: V, S, Focus (a 1lb lead weight) Casting Time: standard action Range: medium Target: 1 creature Duration: 1 round per level …

  • Spell - Green Sphere - LVL2

    Green Sphere Enchantment, (plant, nature) Level: Wiz 2, Druid 2 Components: V, S, M (local organics) Casting Time: 1 action Range: close Effect: 1ft diameter floating sphere of wood and caster Duration: 10 rounds per caster level Saving Throw: No …

  • Spell - Aura of Light - LVL2

    Aura of Light (good) (light) (sun) (protection) Abjuration Level: Wiz 2, Cleric 2 Components: V, S, M (sun bleached cloth) Casting Time: 1 round Range: touch Target: 1 creature Duration: 10 rounds per caster level Saving Throw: NA Spell …

  • Spell - Chilling Fog - LVL3

    Chilling Fog Level: Wiz 3, Druid 3 (Conjuration, Cold, Weather) Components: V, S, M (chunk of ice) Casting Time: 1 standard action Range: medium Target: fog spreads in a 30ft+5ft per caster level radius, 30ft high Duration: 10 minutes per level …

  • Spell - Icy Whirlwind - LVL3

    Icy whirlwind Level: Wiz 3, Druid 3 (Conjuration, Cold, Weather, Nature) Components: V, S, M (chunk of ice) Casting Time: 1 action Range: medium Target: each cold whirlwind occupies a 10x10 square (1 per 5 caster levels) Duration: 1 round per …

  • Spell - Color Ball - LVL3

    Color Ball Illusion, Evocation Level: Wiz 3 Components: V, S, M Casting Time: standard action Range: medium Target: 20 ft radius burst Duration: instantaneous Saving Throw: Will Negates Spell Resistance: Yes This spell allows the caster to …

  • Spell - Curse of the Leper - LVL3

    Curse of the Leper Necromancy, Enchantment (death) (decay) Level: Wiz 3, Cleric 3 Components: V, S, M (tongue of a leper) Casting Time: 1 round Range: close Target: 1 creature Duration: permanent until dispelled (cure disease, remove curse, or …

  • Spell - Daze Ball - LVL3

    Daze Ball Enchantment Level: Wiz 3, Bard 3 Components: V, S, M Casting Time: standard action Range: medium Target: 20 foot radius burst Duration: instantaneous Saving Throw: Will negates vs Dazed Spell Resistance: Yes This spell allows the …

  • Spell - Dragon's Fire - LVL3

    Dragon’s Fire Evocation (fire) Level: Wiz 3, Bard 4 Components: V, S, M (red dragon scale) Casting Time: 1 round Range: caster Target: 20ft cone Duration: instantaneous Saving Throw: Reflex (for ½ dmg) Spell Resistance: Yes This spell allows …

  • Spell - Slashar's Ice Talon - LVL3

    Slashar’s Ice Talon Transmutation, Cold Level: Wiz 3 Components: V, S, M (a white dragon claw) Casting Time: 1 standard action Range: Medium Target: 1 creature Duration: 1 round per caster level Saving Throw: NA Spell Resistance: NA The …

  • Spell - Ice Claws - LVL2

    Ice Claws Conjuration, Cold, Water Level: Wiz 2 Components: V, S, M (a chunk of ice) Casting Time: 1 standard action Range: caster or touched creature Target: 1 creature Duration: 10 rounds per caster level Saving Throw: NA Spell Resistance: NA …

  • Spell - Drolbar's Stalagmite Spears - LVL3

    Drolbar’s Stalagmite Spears Conjuration (summoning), Evocation Level: Sor/Wiz 3 Components: V, S, M (stalagmite tip) Casting Time: 1 action Range: caster Target: 1 target per spear Duration: 1 round Saving Throw: No Spell Resistance: No This …

  • Spell - Icicle Barrage - LVL3

    Icicle Barage Level: Wiz 3 (Conjuration) Components: V, S, M (ice) Casting Time: 1 round Range: close Target: 1 area 20x20 square Duration: 1 round Saving Throw: reflex (for 1/2dmg) Spell Resistance: no This spell causes natural icicles to …

  • Spell - Rashan's Spiderball - LVL3

    Rashan’s Spiderball Conjuration Level: Wizard 3 Components: V, S, M (a handful of dead flies) Casting Time: standard action Range: medium Target: 20ft radius Duration: 1 round per level Saving Throw: Reflex Negates Spell Resistance: Yes …

  • Spell - Roman Candle - LVL3

    Roman Candle (evocation) Level: 3 Components: V, S,M (3’ silver tube 1” in diameter, worth 150gp) Casting Time: 1 action Range: medium Target: 1 creature per round Duration: 1 round per level Saving Throw: none Spell Resistance: yes This …

  • Spell - Roman Candle Barrage - LVL3

    Roman Candle Barage (evocation) Level: 3 Components: V, S,M (3’ silver tube 1” in diameter, worth 150gp) Casting Time: 1 standard action Range: medium Target: 1 creature or object Duration: 1 round Saving Throw: none Spell Resistance: yes …

  • Spell - The Flames of Tenizitch - LVL3

    The Flames of Tenizitch Level: Sor/Wiz 3 (Evocation, fire) Components: V, S Casting Time: 1 standard action Range: caster Target: line attack 5ft wide, 50ft long Duration: instantaneous Saving Throw: Reflex partial (1/2 dmg) Spell Resistance: Yes …

  • Spell - Timeball - LVL3

    Timeball Transmutation Level: Wizard 3 Components: V, S, M (a handful of sand) Casting Time: standard action Range: medium Target: 20ft radius Duration: instantaneous Saving Throw: Reflex half (time movement) Spell Resistance: Yes Upon …

  • Spell - Spontaneous Combustion - LVL3

    Spontaneous Combustion Evocation (fire) Level: Wiz 3, Assassin 3 Components: V, S Casting Time: 1 full round action Range: 50 (line of sight) Target: 1 creature Duration: 1 round per caster level Saving Throw: will Spell Resistance: yes This …

  • Spell - Time Burp - LVL3

    Time Burp Transmutation Level: Wizard 3 Components: V, S, M (a hourglass worth 20gp or more, which is smashed in the casting) Casting Time: standard action Range: caster Target: 20ft radius Duration: instantaneous Saving Throw: Will Negates Spell …

  • Spell - Weakness - LVL3

    Weakness Enchantment (strength) (death) Necromancy Level: Sor/Wiz 3, Cleric 3 Components: V, S Casting Time: 1 standard action Range: 20ft Target: any one creature, object or area per 3 caster levels Duration: 2d6+4 rounds Saving Throw: will …

  • Spell - Ageball - LVL4

    Ageball Transmutation AND Necromancy Level: Wizard 4 Components: V, S, M (a hollow glass orb worth 5gp or more) Casting Time: standard action Range: medium Target: 20ft radius Duration: instantaneous Saving Throw: Fortitude Half Spell Resistance: …

  • Spell - Anar's Biting Frost Spheres - LVL4

    Anar’s Biting Frost Spheres Conjuration, Cold Level: Wiz 4 Components: V, S, M (chunk of ice) Casting Time: 1 standard action Range: close Target: 1 creature per 5 caster level Duration: instantaneous Saving Throw: Reflex to avoid Spell …

  • Spell - Freezelimb - LVL4

    Freezelimb Transmutation, Cold Level: Wiz 4, Cleric 4, Druid 4 Components: V, S, M (chunk of ice) (a severed toe or finger) Casting Time: 1 standard action Range: close Target: one target creature’s limb (arm, leg, tentacle, etc) Duration: …

  • Spell - Chaosdrain Curseball - LVL4

    Chaosdrain Curseball Enchantment Level: Wizard 4 Components: V, S, M (a dead fish) Casting Time: standard action Range: medium Target: 20ft radius Duration: 1 round per caster level Saving Throw: Will negates each effects (only) each round Spell …

  • Spell - Kelemvor's Hand - LVL4

    Kelemvor’s Hand (Good), (Sun) Level: Cleric 4 Components: V, S Casting Time: 1 action Range: 50ft radius Area of Effect: 50ft radius Duration: 1 round Saving Throw: Will* special (harmless) Spell Resistance: No The cleric casting this spell …

  • Spell - Magical Regeneration - LVL4

    Magical Regeneration Enchantment, Alteration Level: Sor/Wiz 4 Components: V, S, M (a drop of crimson death) Casting Time: 1 full round action Range: close Target: any one creature Duration: 1 round per caster level Saving Throw: Will (special) …

  • Spell - Microbicis - LVL4

    Microbicis necromancy (death) (disease) Level: wiz 4, cleric 4 Components: V, S, M (hand of a leper) Casting Time: 1 standard action Range: touch Target: 1 individual per 5 levels of caster Duration: 1 round per caster level Saving Throw: fort …

  • Spell - Shard Volley - LVL4

    Shard Volley Conjuration, Evocation, Metal Level: wiz 4 Components: V, S, M (adamantine shard worth at least 250gp) Casting Time: 1 standard action Range: close Target: 20’x20’ square Duration: 1 round Saving Throw: reflex for ½ damage Spell …

  • Spell - Starburst - LVL4

    Starburst (evocation) Level: 4 Components: V,S,M (platinum ball worth 500gp) Casting Time: 1 action Range: long Target: 100’ diameter sphere Duration: 1 round Saving Throw: fortitude, reflex Spell Resistance: none This spell creates a …

  • Spell - Time Ripple - LVL4

    Time Ripple Transmutation (time) Level: wiz 4 Components: V, S Casting Time: 1 round Range: caster Target: caster Duration: 1 round Saving Throw: NA Spell Resistance: NA After the caster spells one round casting this spell, the flow of time …

  • Spell - Defiling Surge - LVL5

    Defiling Surge Necromatic Level: Sor/Wiz 5 Components: V, S, M (tree) Casting Time: 1 action Range: touch Target: any tree Duration: instantaneous Saving Throw: No Spell Resistance: No This spell allows the caster to drain the life force from …

  • Spell - Ice Guard - LVL5

    Ice Guard Conjuration, Abjuration, Cold Level: Sor/Wiz 5 Components: V, S, M (a hand sized chunk of ice) Casting Time: 4 rounds Range: caster Target: caster Duration: 1 round per caster level Saving Throw: NA Spell Resistance: NA The ice …

  • Spell - Jamurran Syphon - LVL5

    Jamurran Syphon Necromatic Level: Sor/Wiz 5 Components: V, S Casting Time: 1 standard action Range: medium Target: any spellcaster Duration: instantaneous Saving Throw: Yes (fort negates) Spell Resistance: Yes This spell allows a wizard to …

  • Spell - Path of the Penitent - LVL3

    Path of the Penitent Level: Cleric 3 (good, protection) Components: VSF (holy symbol) Casting Time: full round action Range: touch Target: willing touched Duration: 1 hour per caster level Saving Throw: NA Spell Resistance: NA This spell …

  • Spell - Path of the Pious - LVL3

    Path of the Pious Level: Cleric 3, Paladin 3 (good) Components: VSF (holy symbol) Casting Time: full round action Range: touch Target: willing touched Duration: 1 hour per caster level Saving Throw: NA Spell Resistance: NA Using this spell, …

  • Spell - Arm of the Church - LVL3

    Arm of the Church Level: Cleric 3 (Christianity, all, Good) Components: VSF (Silver Holy Symbol worth 50gp+) Casting Time: Full round action Range: touch Target: willing touched Duration: 1 day per caster level Saving Throw: NA Spell Resistance: …

  • Spell - Calming Aura - LVL1

    Calming Aura Level: Cleric 1, Druid 1, Bard 1 (protection / enchantment charm) Components: VS Casting Time: standard action Range: caster Target: caster, 30’ radius Duration: 10 minutes per Caster Level Saving Throw: NA Spell Resistance: NA …

  • Spell - Greater Calming Aura - LVL4

    Greater Calming Aura Level: Cleric 4, Druid 4, Bard 4 (protection, enchantment/charm) Components: VS Casting Time: standard action Range: caster Target: caster, 60ft radius Duration: 10 minutes per Caster Level Saving Throw: NA Spell Resistance: …

  • Spell - Incite Rage - LVL1

    Incite Rage Level: Cleric 1, Bard 1, Wiz 2 (war, destruction, enchantment/charm) Components: VSM (fresh blood) Casting Time: standard action Range: touch Target: touched creature, 1 per caster level Duration: 1d6+1 rounds per Caster Level Saving …

  • Spell - Path of Grace - LVL2

    Path of Grace Level: Cleric 2 (Good, Protection) Components: VSF (Holy Symbol) Casting Time: full round action Range: touch Target: willing touched Duration: 1 hour per caster level Saving Throw: NA Spell Resistance: NA By casting this spell, …

  • Spell - Path of the Righteous - LVL3

    Path of the Righteous Level: Cleric 3 (Good, War) Components: VSF (Holy Symbol) Casting Time: full round action Range: touch Target: willing touched Duration: 1 hour per caster level Saving Throw: NA Spell Resistance: NA By casting this spell, …

  • Spell - Faerie Flames - LVL4

    Faerie Flames Level: Cleric 4 (Elven Pantheon) Components: VSF (a crystal prism worth 100gp+) Casting Time: standard action Range: medium Target: 20ft radius spread Duration: 1 round per level Saving Throw: Reflex Negates Spell Resistance: Yes …

  • Spell - Mark of the Order - LVL2

    Mark of the Order Level: Cleric 2 (All) Components: VSM (ink) Casting Time: full round action Range: touch Target: willing recipient Duration: permanent Saving Throw: NA Spell Resistance: NA Sacred orders use this spell to identify members. …

  • Spell - Crypt Warden's Curse - LVL4

    Crypt Warden’s Curse Level: Cleric 4, Wiz 4 (Evil, Undead, Protection, Necromancy, Enchantment) Components: VSM (grave dirt, bone skull or severed head) Casting Time: full round action Range: medium Target: 60x60 area Duration: Permanent Saving …

  • Spell - Arrow of Faith - LVL4

    Arrow of Faith Level: Cleric 4 (Elven Pantheon, War) Components: VSM (Arrow) Casting Time: full round action Range: touch Target: touched arrow(s) Duration: 10 minutes per caster level Saving Throw: NA Spell Resistance: NA The caster imbues an …

  • Spell - Exorcise - LVL5

    Exorcise Level: Cleric 5 (good, protection, undead) Components: VSF (holy symbol) Casting Time: full round action Range: touch Target: a single creature Duration: instantaneous Saving Throw: Will Negates Spell Resistance: No By using this …

  • Spell - Stun Spirit - LVL2

    Stun Spirit Level: Cleric 2 (Good, Undead, Law) Components: VSF (holy symbol) Casting Time: standard action Range: close Target: 1 undead creature per 3 caster levels (minimum 1) Duration: instantaneous Saving Throw: Will negates Spell Resistance: …

  • Spell - Spirit Weapon - LVL3

    Spirit Weapon Level: Cleric 3 (Good, Undead) Components: VSM (flask of holy water) Casting Time: full round action Range: touch Target: touched weapon Duration: 10 minutes per caster level Saving Throw: NA Spell Resistance: NA Using this spell …

  • Spell - Armor Bind - LVL1

    Armor Bind Level: Wizard 1, Bard 1 (enchantment) Components: VSM (a loop of 5 links of chain, all connected) Casting Time: swift action Range: close Target: 1 target per 3 caster levels (minimum 1) Duration: instantaneous Saving Throw: Reflex …

  • Spell - Perceive Reality - LVL2

    Perceive Reality Level: Cleric 2, Wizard 2 (Light, Sun, Enchantment, Divination) Components: VSM (a diamond value 100gp or greater) Casting Time: standard action Range: caster or touched Target: caster or willing touched Duration: 1 round per caster …

  • Spell - Pierce Darkness - LVL1

    Pierce Darkness Level: Cleric 1, Wizard 1 (Light, Sun, Enchantment, Divination) Components: VSM (a piece of clear quartz value 1gp or greater) Casting Time: standard action Range: caster or touched Target: caster or willing touched Duration: 1 round …

  • Spell - Turn Celestial - LVL3

    Turn Celestial Level: Cleric 3 Components: VSM (a flask of unholy water) Casting Time: standard action Range: caster Target: caster Duration: 1 round per caster level Saving Throw: NA Spell Resistance: NA While under the effects of this spell, …

  • Spell - Turn Fiend - LVL3

    Turn Fiend Level: Cleric 3 Components: VSM (a flask of holy water) Casting Time: standard action Range: caster Target: caster Duration: 1 round per caster level Saving Throw: NA Spell Resistance: NA While under the effects of this spell, the …

  • Spell - Turn Fey - LVL3

    Turn Fey Level: Cleric 3 Components: VSM (a piece of cold iron value 1gp or greater) Casting Time: standard action Range: caster Target: caster Duration: 1 round per caster level Saving Throw: NA Spell Resistance: NA While under the effects of …

  • Spell - Turn Elemental - LVL3

    Turn Elemental Level: Cleric 3 Components: VSM (a gem of 1gp or greater value) Casting Time: standard action Range: caster Target: caster Duration: 1 round per caster level Saving Throw: NA Spell Resistance: NA While under the effects of this …

  • Spell - Turn Lycanthrope - LVL2

    Turn Lycanthrope Level: Cleric 2 Components: VSM (a piece of wolfsbane, 1sp) Casting Time: standard action Range: caster Target: caster Duration: 1 round per caster level Saving Throw: NA Spell Resistance: NA While under the effects of this …

  • Spell - Blessed Diplomacy - LVL1

    Blessed Diplomacy Level: Cleric 1, Bard 1 (All) Components: V Casting Time: standard action Range: caster Target: caster Duration: 10 minutes per caster level Saving Throw: NA Spell Resistance: NA While under the effects of this spell, the …

  • Spell - Intimidating Oratory - LVL1

    Intimidating Oratory Level: Cleric 1, Bard 1 (All) Components: V Casting Time: standard action Range: caster Target: caster Duration: 10 minutes per caster level Saving Throw: NA Spell Resistance: NA While under the effects of this spell, the …

  • Spell - Blessed Resistance - LVL2

    Blessed Resistance Level: Cleric 2 (Protection) Components: VSF (holy symbol) Casting Time: standard action Range: close Target: 30’radius Duration: 1 round per level Saving Throw: NA Spell Resistance: NA The caster brandishes his holy symbol, …

  • Spell - Wrath of Nuriel - LVL5

    Wrath of Nuriel Level: Cleric 5 (Judaism, Destruction, cold, nature) Components: VSF (silver holy symbol worth 25gp+) and M (a diamond worth 100gp+) Casting Time: full round action Range: medium Target: 50x50 area Duration: 1 round per 3 caster …

  • Spell - Spite of Nuriel - LVL2

    Spite of Nuriel Level: Cleric 2 (Judaism, Nature, Cold) Components: VSF (silver holy symbol worth 25gp+) Casting Time: full round action Range: medium Target: 50x50 area Duration: 1 round per caster level Saving Throw: Reflex each round to negate …

  • Spell - Strength of Strife - LVL3

    Strength of Strife Level: Cleric 3 (Cyric, Bane, Iyachtu Xvim, Evil, Strength, Strife) Components: VSF(holy symbol)M (a metal gauntlet) Casting Time: a standard action Range: caster Target: caster Duration: 1 round per caster level Saving Throw: NA …

  • Spell - Cyric's Spite - LVL1

    Cyric’s Spite Level: Cleric 1 (Evil) Components: SF Casting Time: free action Range: close Target: target creature Duration: instantaneous Saving Throw: Will Negates Spell Resistance: Yes With this spell, the caster channels Cyric’s spite to …

  • Spell - River of Life - LVL6

    River of Life (sun) (nature) (water) Level: Druid 6 Components: V, S, M (river) Casting Time: 1 action Range: touch Target: 1 person Duration: permanent Saving Throw: No Spell Resistance: Yes This spell allows the caster to heal himself or …

  • Spell - Summon Dekiochor - LVL6

    Summon Dekiochor Conjuration (calling), evil Level: Sor/Wiz 6, Cleric 6 Components: V, S, M (3 souls trapped in gems or 3 living subjects) Casting Time: 7 rounds Range: close Duration: Permanent Saving Throw: No Spell Resistance: No By casting …

  • Spell - Skyberg - LVL7

    Skyberg Conjuration, Transmutation, Cold (Air) (Water) Level: Sor/Wiz 7, Druid 6 Components: V, S, M (chunk of ice) (clouds) Casting Time: 1 standard action Range: long Target: 50x50 square Duration: instantaneous Saving Throw: No Spell …

  • Spell - The Cold Still Air - LVL7

    The Cold Still Air Conjuration, Cold (Air) (Water) Level: Sor/Wiz 7, Druid 7 Components: V, S, M (100gp clear gem) Casting Time: 1 standard action Range: medium Target: 100x100x100 cube Duration: 1 round per caster level Saving Throw: Fortitude ( …

  • Spell - Bloodspit of the Ur - LVL1

    Bloodspit of the Ur Level: Cleric 1 (Babylonian, Evil) Components: VSM (blood) Casting Time: standard action Range: 5 Target: single target Duration: instantaneous Saving Throw: Reflex save negates, Fortitude negates Spell Resistance: No Upon …

  • Spell - Blood of the Weak - LVL2

    Blood of the Weak Level: Cleric 2 (Babylonian, Destruction, Strength) Components: VSM (a bloodied weapon) Casting Time: swift action Range: touch Target: touched weapon Duration: 1 round per caster level Saving Throw: NA Spell Resistance: NA …

  • Spell - Eclipse - LVL5

    Eclipse Level: Cleric 5 (Babylonian, Egyptian, Satanism, darkness, evil) Druid 5 Components: VSM (a 100+gp gem) Casting Time: full round action Range: caster Target: the sun or the moon, area effected 1 mile per caster level Duration: 1 round per …

  • Spell - Terror - LVL8

    Terror Necromatic, Illusion, Enchantment Level: Sor/Wiz 8 Components: V, S, M (spider, ghost’s chains or a few ounces of ectoplasm) Casting Time: 1d3 rounds Range: 20ft per lvl Area of effect: 40ft cube Duration: 1 round Saving Throw: Will -2( …

  • Spell - Curse of Certain Death - LVL9

    Curse of Certain Death Enchantment AND Necromancy (Luck) (Fate) (Karma) (Death) Level: Wizard 9, Cleric 8 Components: V, S, M (a mis-minted coin with two heads or two tails, which is consumed) Casting Time: standard action Range: close Target: 1 …

  • Spell - Mastery over Magic - LVL9

    Mastery Over Magic Enchantment, Necromancy Level: Sor/Wiz 9 Components: V, S XP (10,000) Casting Time: 1 full round action Range: range of hearing, line of sight Target: caster Duration: 4 rounds per level Saving Throw: No Spell Resistance: No …

  • Spell - Volcanic Eruption - LVL9

    Volcanic Eruption Nature (destruction) Level: Druid 9, Cleric quest Components: V, S, M (pumice rock, ash) Casting Time: 4 hours Range: 15 miles (line of sight) Target: 1 mountain or 15 mile area Duration: 4d12+8 months Saving Throw: No Spell …

  • Spell - Veteran's Blessing - LVL3

    Veteran’s blessing Level: Cleric 3 (War) Components: VSM (a weapon that has been victorious in battle against a worthy foe) Casting Time: standard action Range: caster Target: allies within 60ft radius Duration: 10 rounds + 1 round per caster level …

  • Spell - Night Knife - LVL2

    Night Knife Level: Cleric 2 (Evil, Destruction) Components: VSM (fresh blood) Casting Time: standard action Range: touch Target: touched individual Duration: 10 minutes per caster level Saving Throw: Will negates Spell Resistance: Yes The …

  • Spell - Thinning Curse - LVL4

    Thinning Curse Level: Cleric 4 (Satanism, Babylonian, Paganism, Judaism, Destruction, Evil) Components: VSM (1 point CON drain in caster) Casting Time: standard action Range: close Target: 1 target creature Duration: permanent Saving Throw: Will …

  • Spell - Night Blessing - LVL3

    Night Blessing Level: Cleric 3 (Evil, Protection, Trickery) Components: VSM (a living black cat) Casting Time: standard action Range: touch Target: touched creature Duration: 10 minutes per caster level Saving Throw: Will negates Spell Resistance: …

  • Spell - Bloodhound of Faith - LVL2

    Bloodhound of Faith Level: Cleric 2 (Animal, Law) Components: VSF (a handkerchief, scarf, or similar cloth neckwear) Casting Time: Full round action Range: caster or willing touched Target: caster or willing touched Duration: 10 minutes per caster …

  • Spell - Hobble - LVL2

    Hobble Level: Cleric 2 (Paganism, Satanism, Norse, Evil, Destruction, Luck) Components: VSM (a stick) Casting Time: standard action Range: medium Target: 1 creature or object Duration: instantaneous Saving Throw: Will negates Spell Resistance: Yes …

  • Spell - Slip - LVL1

    Slip Level: Wizard 1 (evocation) Cleric 1 (Satanism, Norse, Paganism, Babylonian, Luck, Evil, Destruction) Components: S Casting Time: a swift action Range: medium Target: 1 creature Duration: instantaneous Saving Throw: Reflex negates Spell …

  • Spell - Friend of the Albatross - LVL2

    Friend of the Albatross Level: Cleric 2 (Greek, Roman, Egyptian, Pagan, Luck, Evil, Water, Ocean, Travel) Components: VSM (albatross feather) Casting Time: standard action Range: long Target: 500ft radius around creature or object (mobile) Duration: …

  • Spell - Coinfall - LVL4

    Coinfall Level: Cleric 4 (Waukeen, Wealth) Components: VSM (100gp+ in coins) Casting Time: 1 standard action Range: medium Target: 50x50area Duration: 1 round Saving Throw: reflex for 1/2 Spell Resistance: NA This spell causes coins to fall …

  • Spell - Algorithm of Azuth - LVL3

    Algorithm of Azuth Level: Cleric 3 (Azuth, Magic, Knowledge) Components: VSFM (a piece of chalk) Casting Time: full round action Range: caster Target: caster Duration: 1 round per caster level Saving Throw: NA Spell Resistance: NA By casting …

  • Spell - Black Hand of Bane - LVL2

    Black Hand of Bane Level: Cleric 2 Components: VSF Casting Time: standard action Range: caster Target: caster Duration: 1 round per caster level Saving Throw: NA Spell Resistance: NA The caster’s hand (and glove or gauntlet, if worn) become …

  • Spell - Bhaal's Account - LVL3

    Bhaal’s Account Level: Cleric 3 (evil, death, murder) Components: VSF Casting Time: full round action Range: caster or willing touched participant Target: caster or willing touched participant Duration: until next sunrise Saving Throw: NA Spell …

  • Spell - Dust of Life - LVL1

    Dust of Life Level: Cleric 1 (Chauntea, Earth, Life) Components: VSFM (handful of earth) Casting Time: standard action Range: caster Target: 20x20x10ft high Duration: 1 round per caster level Saving Throw: NA Spell Resistance: NA In casting …

  • Spell - Farmer's Boon - LVL1

    Farmer’s Boon Level: Cleric 1 (Chauntea, Life, Farming) Components: VSFM (freshly picked fruit or vegetable) Casting Time: full round action Range: touch Target: up to 1 creature per caster level Duration: instantaneous Saving Throw: NA Spell …

  • Spell - Blessed Bees - LVL2

    Blessed Bees Level: Cleric 2 (Chauntea, summoning, nature, Mielikki) Components: VSFM (a piece of honeycomb) Casting Time: a standard action Range: same as Summon Swarm Target: same as Summon Swarm Duration: same as Summon Swarm Saving Throw: NA …

  • Spell - Harvest Reaper - LVL5

    Harvest Reaper Level: Cleric 5 (Chauntea, Life, Death) Components: VSFM (a scythe or sickle) Casting Time: a standard action Range: touched weapon Target: touched weapon Duration: 1 round per caster level Saving Throw: Fortitude negates Spell …

  • Spell - Waukeen's Fortune - LVL1

    Waukeen’s fortune Level: Cleric 1 (Waukeen, fortune, wealth) Components: VSF Casting Time: swift action Range: caster Target: caster Duration: instantaneous Saving Throw: NA Spell Resistance: NA The caster can use this spell to bring down the …

  • Spell - Helm's Watchful Eye - LVL2

    Helm’s Watchful Eye Level: Cleric 2 (Helm, War, Protection) Components: VSF (holy symbol) Casting Time: a standard action Range: touch Target: 1 willing creature Duration: 1 minute per level Saving Throw: NA Spell Resistance: Yes With this …

  • Spell - Blessing of Helm the Unsleeping Watcher - LVL1

    Blessing of Helm the Unsleeping Watcher Level: Cleric 1 (Helm, Protection) Components: VSF Casting Time: full round action Range: touch Target: 1 willing creature Duration: 1 hour per caster level Saving Throw: NA Spell Resistance: Yes This …

  • Spell - Blessing of Helm the Protector - LVL4

    Blessing of Helm the Protector Level: Cleric 4 (Helm, Protection) Components: VSF (holy symbol) Casting Time: a standard action Range: close Target: 1 willing creature per caster level, all must be in 20ft radius Duration: 1 round per caster level …

  • Spell - Ilmater's Shoulders - LVL1

    Ilmater’s Shoulders Level: Cleric 1 (Ilmater, Protection, Healing, Suffering) Components: VSF(holy symbol) M (a red cord, tied around the hand of the recipient) Casting Time: a standard action Range: touch Target: 1 willing creature Duration: 1 …

  • Spell - Ilmater's Massive Shoulders - LVL3

    Ilmater’s Massive Shoulders Level: Cleric 3 (Ilmater, Protection, Healing, Suffering) Components: VSF(holy symbol) M (a red cord, tied around the hand of the recipient) Casting Time: a standard action Range: touch Target: 1 willing creature Duration …

  • Spell - Retribution of the Sufferers - LVL4

    Retribution of the Sufferers Level: Cleric 4 (Ilmater, Good, Suffering) Components: VSF (holy symbol) M (fresh blood) Casting Time: a standard action Range: close Target: 30ft radius Duration: 1 round per caster level Saving Throw: NA Spell …

  • Spell - Kelemvor's Claim - LVL5

    Kelemvor’s Claim Level: Cleric 5 (Kelemvor, Death, Undeath) Components: VSF (holy symbol) M (flask of holy water) Casting Time: a standard action Range: close Target: 1 undead creature Duration: instantaneous Saving Throw: Will negates Spell …

  • Spell - Sacrifice of Fire - LVL1

    Sacrifice of Fire Level: Cleric 1 (Kossuth, Fire, Destruction) Components: VSF (holy symbol) M (fire) Casting Time: free action Range: close Target: ranged touch attack against 1 creature Duration: instantaneous Saving Throw: Spell Resistance: …

  • Spell - Banishment of Flame - LVL5

    Banishment of Flame Level: Cleric 5 (Kossuth, fire, abjuration) Components: VSF (holy symbol) M (fist sized hunk of coal) Casting Time: a standard action Range: medium Target: 1 creature Duration: instantaneous Saving Throw: Will Negates Spell …

  • Spell - Hand of Healing Dawn - LVL1

    Hand of Healing Dawn Level: Cleric 1 (Lathlander, Light, Sun) Components: VSF (holy symbol) Casting Time: free action Range: caster Target: caster Duration: 1 minute per level Saving Throw: NA Spell Resistance: NA For the duration of this …

  • Spell - Sun Blade - LVL4

    Sun Blade Level: Cleric 4 (Lathlander, Sun, Light) Components: VSF (holy symbol) Casting Time: a standard action Range: touch Target: touched weapon Duration: 1 minute per caster level Saving Throw: NA Spell Resistance: NA For the duration of …

  • Spell - Curse of the Albino - LVL2

    Curse of the Albino Level: Cleric 2 (Hades, Set, Babylonian, Satanism, Evil) Components: VSM (a piece of parchment paper) Casting Time: a standard action Range: medium Target: 1 creature Duration: instantaneous Saving Throw: Fortitude negates …

  • Spell - Master of Puppets - LVL9

    Master of Puppets Level: Wizard 9 (Enchantment and Conjuration), Cleric 9 (Satanism, Law) Components: VSM (a handmade sock puppet) Casting Time: a standard action Range: medium Target: caster Duration: 1 round per caster level Saving Throw: NA …

  • Spell - Baleful Curse of the Beast - LVL4

    Baleful Curse of the Beast Level: Cleric 4 (Malar, Evil, Curse, Lycanthropes) Components: VSF (holy symbol of Malar) M (a piece of wolfsbane) Casting Time: a standard action Range: close Target: 1 creature Duration: instantaneous Saving Throw: …

  • Spell - Malar's Baleful Curse - LVL5

    Malar’s Baleful Curse Level: Cleric 5 (Malar, Evil, Nature, Curse, Lycanthropes) Components: VSF (holy symbol) M (a piece of Mole fur) Casting Time: a standard action Range: close Target: a single creature Duration: instantaneous and permanent …

  • Spell - Seizure Ball - LVL4

    Seizure Ball Level: Wizard 4 (Transmutation) Components: VSM (a mothball) Casting Time: standard action Range: medium Target: 20ft radius Duration: 1 round per caster level, until save Saving Throw: Fortitude negates and cancels Spell Resistance: …

  • Spell - Epilepsy Ball - LVL5

    Epilepsy Ball Level: Wizard 5 (Enchantment, Evocation) Components: VSM (a clear glass bottle with at least 20 living fireflies in it) Casting Time: standard action Range: medium Target: 30ft radius* (double in complete darkness) Duration: 1 round …

  • Spell - Puppet Curse - LVL3

    Puppet Curse Level: Wizard 3 (enchantment), Cleric 3 (Law, Curse, Tyranny), Druid 3 (Nature) Components: VSM (a sewn doll or puppet) Casting Time: standard action Range: medium Target: a single creature Duration: 1 round per caster level* Saving …

  • Spell - Eatherball - LVL5

    Eatherball Level: Wizard 5 (evocation, transmutation) Components: VSM (a solid glass sphere 2” diameter, frosted finish worth 1gp or more) Casting Time: standard action Range: medium Target: 20ft radius Duration: instantaneous Saving Throw: Reflex …

  • Spell - Primal Ancestor - LVL3

    Primal Ancestor Level: Druid 3 (nature) Components: VS Casting Time: standard action Range: touch Target: a single animal Duration: 1 minute per caster level Saving Throw: NA Spell Resistance: NA This spell allows a druid to tap into an animal …

  • Spell - Black Heart Shield - LVL6

    Black Heart Shield Level: Wizard 6 (Necromancy, Abjuration) Components: VSM (special, see below) Casting Time: standard action, or free action Range: caster Target: caster Duration: 1 round per level Saving Throw: NA Spell Resistance: NA With …

  • Spell - Vile Ray - LVL2

    Vile Ray Level: Wizard 2 (Necromancy, Evocation), Cleric 2 (Evil, Destruction) Components: VS Casting Time: standard action Range: close Target: Ranged touch attack Duration: instantaneous Saving Throw: NA Spell Resistance: Yes This spell …

  • Spell - Tymora's Unstoppable Luck - LVL7

    Tymora’s Unstoppable Luck Level: 7 Components: VSF (holy symbol) Casting Time: standard action Range: touch Target: a single creature Duration: 1 round per caster level Saving Throw: NA Spell Resistance: Yes For the duration of the spell, the …

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